Waterworks · ages 10–12
Follow the water. Learn how to flow.
Plumbing is design, science, construction, clean water, problem-solving, helping people, and running a business. Pierce doesn't want you to take a quiz about it. He wants you to try it.
- Hands-on missions
- 20
- Skill levels
- 5
- Career lanes
- 12
- Path built by
- The learner
- Discover
- Notice
- Plan
- Build
Every sink is a puzzle somebody solved.
The missions teach the habits future training builds on. They don't award an apprenticeship credential.
Pierce's rule: find where the water wants to go before you tell it where to go.
I'm good at this. I enjoy the work. I can see real careers here, and I understand how to get there.
What a learner should be able to say
One industry, twelve ways in
There's a lane for the kid who draws, the kid who likes machines, the kid who wants to protect water, the kid who builds, and the kid who wants to run the business one day.
- Drawing + design
- Machines
- Protecting water
- Building
- Business ownership
Twenty missions. One growing skill set.
Start with Mission 01 and mark what you explore. Your field record saves on the device you use.
Open the mission tracker
All 20 missions, filterable by level from Basic to Pre-apprentice, with a field-record progress bar.
Start Mission 01
Five levels, each one building on the last
- 01BasicI can identify it.
- 02ModerateI can do it.
- 03IntermediateI understand why.
- 04AdvancedI can solve problems.
- 05Pre-apprenticeI can be trusted with it.
From first clue to finished job
By Mission 20, teams take a training sink station from a customer brief all the way through:
- Measure
- Plan
- Estimate
- Build
- Clean up
- Inspect
- Explain the work
I prepare carefully, check my work, and ask for help when I need it.
Where a learner ends up